UnderMine Opens the Othermine in Update to Beloved Action-Adventure Roguelike

VANCOUVER, British Columbia – 27 March 2020 – UnderMine, the action-adventure roguelike brimming with secrets from developer Thorium Entertainment and publisher Fandom, opens the Othermine today as part of the new v0.6.0 Steam Early Access update. The 1.0 PC, Nintendo Switch, and Xbox One versions will release later this year.

Enjoyed by more than 100,000 players in early access, UnderMine follows peasants on a journey into the world below. Searching for fortune and freedom, poor laborers delve deep into subterranean caverns to mine gold, acquire powerful relics, forge friendships, discover secrets, and defeat powerful bosses lurking in the depths of the earth. When one adventurer meets an untimely end, their belongings pass on to another, who hopefully can make better use of them in this fresh fusion of roguelikes, dungeon-crawlers, and action games.

To unlock the Othermine, peasants must first conquer the four zones of the main campaign, hacking and throwing their trusty pickaxes to mine for gold, free potential allies trapped underground, and survive the dangers of the mine. Gold earned during runs can purchase permanent upgrades.

The Othermine is new late-game content introducing genuine roguelike design and endless replayability to UnderMine’s blend of progression and procedural generation. After reaching the end of the fourth zone and providing the Gatekeeper with a Nether, peasants can enter the Othermine. With no gold and only base stats, peasants must rely on a randomized assortment of upgrades, relics, curses, blessings, and familiars to overcome this challenge.

Othermine runs compel peasants to rethink how they acquire and utilize items, as they cannot rely on permanent upgrades and will need to adapt to the random drops. Veterans can earn Othermine Crowns for win streaks in the Othermine, unlock three new familiars and seven new achievements, and seek greater challenge with the curse-granting Siegfried’s Aegis.

The v0.6.0 update adds further replayability to UnderMine’s satisfying campaign and comes with two improvements for peasants of all skill levels. The Explorer’s Boots boost speed up by up to 40% out of combat to streamline navigating the mines. A new magic mirror in Arkanos’ library randomizes peasants’ gender, color scheme, and name, for those in need of a new look.

“We love how the progression is shaping up in UnderMine, but we know our dedicated players wanted something with stronger roguelike influence, to really challenge them,” said Derek Johnson, Founder, Thorium Entertainment. “The team looks forward to seeing who has the skills to complete an Othermine run with the Sigfried’s Aegis and the curses it provides!”

UnderMine version 0.6.0 is available starting today via Steam Early Access. The game features support for English, French, German, Spanish (Latin America), Brazilian Portuguese, Simplified Chinese, Japanese, Korean, and Russian language options. The 1.0 PC release, as well as the Nintendo Switch and Xbox One versions, are planned for 2020 launches.

For more information, please visit UnderMine’s official website, check out the game on Twitter and Instagram, join the official Discord server, and follow Thorium on YouTube and Twitch.

DEEMO -Reborn- Receives New J-Pop Duo EGOIST DLC, Free Today Through 19 April

TOKYO — 19 March 2020 — DEEMO -Reborn-, the expanded and definitive edition of the hit rhythm game downloaded more than 22 million times from Sony Music Entertainment (Japan)’s publishing label UNTIES and developer Rayark Games, will receive a DLC containing five songs from the popular Japanese artist EGOIST today at 10:00 a.m. PT.

Available for free until 19 April before rising in price to $6.99 USD, the new song pack features EGOIST’s “All Alone With You,” “Planetes,” “Ghost of a Smile,” “Kimi Sora Kiseki” and “Anata ni Okuru Ai no Uta,” all of which can be played in both VR and controller modes. Fans of all skill levels can challenge themselves to master multiple difficulty levels of these hits fitting to DEEMO -Reborn-’s melancholic setting.

The 13th in a series of DLCs, the EGOIST Special Selection brings the total number of downloadable songs to 65. The J-pop duo joins a renowned roster of collaborators including Final Fantasy composer Nobuo Uematsu’s Earthbound Papas, metal band Jigoku Quartet’s guitarist Shinichi Kobayashi, and electronic and contemporary classical group Mili. Each of the first 12 five-song packs contains two VR mode and three controller mode tracks.

Explore titular character Deemo’s breathtaking castle and master a piano whose beautiful melodies have the power to grow a tree to unbelievable heights. With gameplay alternating between musical performances as Deemo and exploration as his unexpected visitor, DEEMO -Reborn- presents its beloved and touching tale as an unforgettable and immersive PlayStation VR experience.

“EGOIST’s songs are a perfect fit for the atmosphere and gameplay of DEEMO for both VR and regular TV screens,” said John Davis, G&R Representative, UNTIES. “Collaborating with EGOIST on a DLC was very special for all of us and their songs make a great addition to the ever-expanding pool of music in DEEMO -Reborn-.”

DEEMO -Reborn- is now available on PlayStation 4 and PlayStation VR with PlayStation Move controller support for $39.99 USD and supports English, French, German, Spanish, Russian, Traditional / Simplified Chinese, Korean, and Japanese. The EGOIST Special Selection DLC will be free until April 19, 2020 and cost $6.99 USD after that. The first 12 song packs are available for $4.99 USD each or as a season pass for $29.99 USD. The season pass does not include the EGOIST Special Selection DLC. An animated DEEMO film is also on the way and expected to wrap up production in 2020.

For more information, please follow @UNTIESWORLD and @DeemoRayark on Twitter or check out the official Facebook page.

Cinematic Adventure Stela Launches on Nintendo Switch, Steam Today

VANCOUVER – 13 March, 2020 – Halo Infinite co-developer SkyBox Labs brings Stela, the cinematic platformer about a young woman witnessing the final days of a mysterious ancient world, to Nintendo Switch™ and Steam for Windows PC today. The final, definitive version includes new content debuting across all platforms as well as updates added since launch on Xbox One and Apple Arcade. 

The new content includes an expanded ending and post-credits scene as well as an additional 15 secret areas to explore, unlockable 3D dioramas, visual improvements, and bug fixes.

Stela presents a lone traveler’s journey through a variety of breathtaking environments to find safety in the final days of a decaying world. Escape human-sized beetles, hungry spirits, and other gargantuan monsters lurking in the shadows while solving massive puzzles to the sound of an original ambient soundtrack.

“We’ve put our all into creating new content for the Nintendo Switch and Steam ports, hoping to bring to light a side of Stela no one has experienced,” said Shyang Kong, Co-Founder, SkyBox Labs. “By adding more layers to the game, we’ve addressed critiques and improved its storytelling. The end result is one even those who have already completed the game will enjoy.”

Stela is available today on Nintendo eShop for Nintendo Switch and Steam for the regular price of $19.99 USD, with a launch discount of 15% off for Steam worldwide and Nintendo eShop in the Americas only. It is also available on Xbox One and Apple Arcade.

For more information, please visit the Stela website or follow SkyBox Labs on TwitterFacebook and Instagram.

Free Rhythm RPG Nocturne: Prelude Uploads Adventurers to a Digital Afterlife Today on Steam

VANCOUVER, Canada – 3 Mar. 2020 – Nocturne: Prelude, the first chapter of the story-driven rhythm RPG from Pracy Studios set in a dystopian future where humanity lives in a digital afterlife, launches on Steam for free today at 12:00 p.m. PT. The full release of Nocturne will arrive on PC and Nintendo Switch in 2023.

Humanity is extinct, but an echo of civilization lives on. Maya, the fabled utopian afterlife where people abandon their corporeal forms in favor of an eternal existence with loved ones in a digital world, is not all as it seems. Decay and corruption await Karma, the world’s first newcomer in thousands of years, and derails a desperate attempt to reunite with their missing brother on the other side.

Befriend a charmingly quirky crew like a wise orange fish in monk garb and a headstrong little boy to unravel the mysteries of the Blackout, an enigmatic catalyst that triggered Maya’s plunge into chaos. Test the limits of human existence, exposing an insidious threat lurking among the remains of humanity.

March to the beat of battle in Nocturne: Prelude’s unconventional take on traditional RPG combat through intense rhythm battles with multiple difficulties. Tap to a high energy, progressive symphonic rock soundtrack to keep the battle going, dodging dangerous notes and watching for surprises tucked away in the composition.

Explore vast wastelands of former technological wonders now reclaimed by nature, ruined cities, and cyberpunk lairs. Nocturne: Prelude’s retro art style of pixelated environments, stunning character portraits, and ambient tunes whisk players away to a nostalgic universe for a modern era.

“While I began my career in film, I felt this need to create a narrative experience that can only be crafted in a game,” said Benjamin Pracy, founder of Pracy Studios, “I’m inspired by the brilliance of late 90’s and early 2000’s RPGs, where creativity exceeded the bounds of their technical limitations. In Nocturne, I want to take us back to that era, but with a modern twist.”

Nocturne: Prelude: is available now for free on Steam in English. For more information visit the official Pracy Studios website, check out the Nocturne Discord and follow the studio on Twitter and YouTube.

30XX, Sequel to Acclaimed Top-Seller 20XX, Unveiled

POST-HUMAN EARTH – Feb. 13, 30XX –Batterystaple Games, the studio behind 20XX which was named one of the Top Early Access Graduates of 2017 by Valve and purchased by more than 200,000 fans of co-op roguelike platformer action, is proud to announce a follow-up to its hit first effort, 30XX. Developed with support from Kowloon Nights30XX will make its debut at PAX East 2020 before double jumping and dashing to Windows PC and consoles in 2021.

Inspired by classic Mega Man titles and infused with modern design, 30XX builds upon 20XX’s Megaroguelike foundation with a plethora of new features including a new hi-bit art style from art director Glauber Kotaki (Rogue LegacyDuelyst, and Chasm) and a fresh set of eight new worlds to explore, each with their own identity, platforming mechanics, and fearsome Guardian.

Beyond the aesthetic overhaul, 20XX heroes Nina and Ace return with a myriad of new abilities. No longer merely wielding different primary weapons, in 30XX the powerful pair possess entirely distinct move sets allowing greater freedom of expression for both exploring levels and beating back the machines holding Earth prisoner.

Nina’s new Power Fusion system allows her to meld together abilities earned from vanquishing bosses and tailor them to the situation at hand with 64 separate attacks. Meanwhile, the blade-brandishing Ace boasts a versatile set of Techniques, which can be chained together with standard attacks to unleash fierce combos, adapt to any situation, and reach new heights.

30XX also introduces a fresh level of roguelike challenge and reward with its new metagame currency, Memoria. Collected during runs, Memoria can augment the experience, boosting character abilities, giving keen insight into the challenges to come, or altering how stages generate other helping hands. Once certain criteria are met, turn up the heat with Entropy Conditions, introducing optional layers of additional difficulty in exchange for Memoria and other rewards.

“The response to 20XX has been incredible, but we still see many ways we can continue to improve and expand upon the wonderful game our community helped us build,” said Chris King, founder of Batterystaple. “With 30XX, our mission is to realize the limitless potential the genre offers, and we can’t wait to bring our fans into the fold to help shape the process.”

30XX will be available for hands-on demos in the Indie MEGABOOTH at booth 21027 during PAX East 2020 in Boston, Mass. Feb. 27-March 1 ahead of its full release across Windows PC and other video game platforms in 2021.

For more information on 30XX, please visit the game’s Steam Coming Soon page and the official Batterystaple Games website, join the 20XX series Discord community and follow the studio on TwitterYouTube, and Facebook.

New trailer reveals total player freedom of sandbox mode for Eric Chahi’s VR game Paper Beast

Montpellier, France – February 11th, 2020 – Eric Chahi’s (Another WorldFrom Dust) studio Pixel Reef has today revealed the sandbox mode of their upcoming PlayStation VR game Paper Beast (Q1 2020). An entirely stand-alone game mode, Sandbox allows players to create their own unique, freeform virtual domains, from the fantastical creatures that inhabit it, to the weather and the terrain itself. 

The new Sandbox mode approximates a god game experience, as active experimentation with Paper Beast’s intriguing ecosystem plays a major role. Players can form and manipulate the environment, influence the weather and experiment with the deep physics engine that powers Paper Beast.

Experience the distinct characteristics of Paper Beast’s wildlife in this brand-new mode, as creature behaviour is profoundly dependent on the elements. Special focus is given to immersion and environmental simulation. Players can interact with eleven different hybrid animal species, as well as plants, geological elements, and even the sun.

“The Sandbox mode is the place for players’ creativity and experimentation,” says Eric Chahi. “Imagine creatures creating dams and diverting water, but what happens if you freeze the water? It’s up to you to find out. For our part, we’ve discovered a lot of emergent behaviour while playing. I’m sure the gaming community will surprise us!”

The Paper Beast sandbox mode will coexist with a captivating story in which intrepid player-explorers discover a blossoming virtual world where the environments and quirky animals have independently evolved from lost code and forgotten data. Following an unspoken narrative, players will solve environmental puzzles and interact with fascinating wildlife that adapts its behaviour to the player’s actions. Paper Beast is set to launch on PlayStation VR in Q1 of 2020. 

More details can be found on TwitterFacebookInstagram and the Pixel Reef website. Subscribe to the newsletter to receive the latest news about Paper Beast.

EGOSOFT zeigt X4: Split Vendetta auf Game Developers Conference in San Francisco

EGOSOFT, eines der führenden deutschen Spieleentwicklerstudios, wird vom 18. bis 20. März 2020 auf der diesjährigen Game Developers Conference Expo (GDC Expo) in San Francisco, USA, die kommende Erweiterung X4: Split Vendetta (PC, Linux) demonstrieren. EGOSOFT ist als Aussteller Teil des Deutschen Gemeinschaftsstandes (Standnummer S-849-02). Bernd Lehahn, EGOSOFT-Gründer und Lead Game Designer, wird Medienvertreter zu Spielvorführungen und Interviews am Stand begrüßen.

X4: Split Vendetta ist die erste große Erweiterung für X4: Foundations und das nächste Kapitel in der Geschichte von X4. Diese Erweiterung vergrößert den Umfang des Universums enorm und führt zwei neue Split-Familienclans ein, zusammen mit deren Wirtschaft, neuen Schiffen, Waffen und Stationsmodulen.

Zusammen mit dem Update 3.0 für X4: Foundations bringt die Erweiterung X4: Split Vendetta spannende neue Missionen und Abenteuer ins Spiel. Neue Spielstarts ermöglichen eine noch vielfältigere Erfahrung in der größten Sandbox diesseits der Galaxis. HANDLE mit den Split-Familien oder KÄMPFE gegen sie. BAUE deine eigenen Stationsentwürfe basierend auf den neuen Modulen und DENKE sorgfältig nach auf deinem Weg durch die neuen diplomatischen Missionen.

Sowohl X4: Split Vendetta (€14.99 / $14.99 / £12.49) als auch das kostenlose 3.0 Update zu „X4: Foundations“ werden im ersten Quartal 2020 veröffentlicht. „X4: Split Vendetta“ ist die erste von zwei Erweiterungen, die den Besitzern der X4: Foundations Collector’s Edition zur Verfügung stehen werden.

Baron: Fur is Gonna Fly Soars Onto Switch, XB1, PC on 4 March

PERTH, AUSTRALIA – 5 Feb. 2020 – Baron: Fur is Gonna Fly, the high-flying party showdown from Dogmelon Games, barrel rolls onto Nintendo Switch, Xbox One and Steam on 4 March, 2020.

https://www.youtube.com/watch?v=WqeXkq1EDT

Fight for the skies against up to seven other players using gatling guns, freeze rays and anvils to take out rival pilots, all while the wind blows through your fur, feathers or scales. Spin, dive and loop through cascades of bullets and avoid perilously crashing to the ground below to become ruler of the skies.

Responding to the call to arms, animals have taken to the skies in cutting-edge early 20th century aviation technology – biplanes. Fulfil their solemn duty by taking each other down in wacky combat and bringing glory to their species in literal aerial dogfights. Choose between eight cartoony critters such as Baron von Fluffe-Botte, a high-flying sausage dog or Colonel Hock, a motherly pig following her dreams of flight. These heroes each come with their own style, voice and old-timey victory theme. 

Looking fly in styles of the period choose from four, semi-historically accurate aircraft. Each has its own stats balancing weight, handling, speed and armor, empowering ace-pilots or budding flyers to select the perfect plane for their aerial antics. Further customization comes from upgrading the biplanes stats between rounds, and changing up equipped special weapons.

While the aircraft may be historically accurate, animal pilots excluded, the weapons are hilariously not. If the basic barrage of bullets isn’t enough, equip one of more than 13 outlandish weapons to blow other critters out of the sky. Get explosive with the colourful Balloon Bomb, spew forth hot victory with the Flamethrower or simply repulse away the competition with the Stinky Fish. Crashing is only a minor setback as pilots return to the sky mere moments after their defeat to continue the aerial hijinks.

The variety of multiplayer and singleplayer modes might call for a bigger couch. Create an alliance to take down agile foes in team co-op, or embrace aerial chaos with in free-for-all. Solo ace-pilots can hone their skills in training mode or compete to get the highest score in Sheep Attack by rounding up flying sheep, putting an end to their aerial menace.

“In between crafting all the animal puns we can handle we’ve focused on capturing that chaotic couch multiplayer feeling,” said Anthony Wiese, Lead Developer of Dogmelon Games. “Our aim from the start was to make Baron as much ludicrous fun as possible and from players reactions so far we’ve done just that.”

Baron: Fur is Gonna Fly will be available for $20 USD on Steam for PC, Nintendo Switch and Xbox One. Languages include English, Chinese and Japanese for Steam, with more to be added post-launch.

For more information follow Dogmelon you can visit the official website and follow them on Facebook and Twitter.

Armed and Gelatinous Splats onto PlayStation 4, Xbox One, Steam in Q3 2020

LOS ANGELES – 3 Feb. 2020 – Armed and Gelatinous, the frenzied multiplayer arcade space shooter featuring squishy blob warfare from Three Flip Studios, bursts onto PlayStation 4 and Xbox One as well as Windows, Mac and Linux via Steam in Q3 2020. The new Food Fight and Dodgeball multiplayer modes and single player Target Practice campaign will debut at PAX East 2020.

Begin conquering space by selecting one of four vibrant blobs. Absorb an arsenal of more than 12 weapons including machine guns, rocket launchers, and laser rifles. Each firearm gained adds more viscous mass along with greater damage capabilities, but don’t be jelly when opponents claim massive stockpiles. Smaller, more agile wobbly warriors can take aim with a juiced up dash attack to blast their bloated brethren to smithereens. Fear not, if peppered with grenades or a hail of bullets, munch on delicious space tacos to replenish health.

PAX East attendees will be first to master every weapon in the timed challenges of Target Practice, be the last warrior wiggling in the Dodgeball arena or race for tacos in Food Fight mode, where the blob who eats the most tacos wins. Climb the global leaderboards with the best single player times or jiggle through the far reaches of space with online and local competitive game modes in a plethora of celestial battlegrounds.

Customize matches by setting the victory point goal, time limit, number of lives and which weapons and items are available. Create a bazooka-only match and try to time explosive attacks perfectly or limit weapon drops and rely on dash attacks.

Armed and Gelatinous features voice talent Brian Sommer from Diablo III and League of Legends under the direction of Jory Prum (The Walking Dead, The Wolf Among Us, Among the Sleep), who also engineered the game’s more than 20 eclectic jazz and retro music tracks in collaboration with artists including Chris Huelsbeck (R-Type, Star Wars: Rogue Squadron) and Zac Zinger (Street Fighter, Final Fantasy XV).

“Jory recorded the perfect sound effects for our wacky zero-gravity space shooter, and his masters of the 21 tracks on our original soundtrack have given it a truly stellar vibe,” said Rob Howland, co-founder, Three Flip Studios. “Anyone can learn to play Armed and Gelatinous, but only the most skilled will dominate. It’s super easy to pick up and play with friends or the whole family, providing hours of fun at maximum silliness for every kind of player.”

Armed and Gelatinous will be available for hands-on demos of the console and arcade cabinet versions at PAX East booth 28077. It will support English, Japanese, Spanish, French, German and Italian on PlayStation 4, Xbox One and Steam for Windows, Mac and Linux for $19.99 USD in Q3 2020. Arcade cabinets are live now at Two Bit Circus in Los Angeles, CA, Quarters Arcade Bar in Salt Lake City, UT, Starport Arcade and Pub in Morgantown, WV and Glitch Bar in Ft. Lauderdale, FL.

To learn more, please visit the game’s official site, join the Armed and Gelatinous Discord, follow @ArmedGelatinous on Twitter, Tik Tok and Instagram, like it on Facebook or join its subreddit.

Infiltrate Humanity as an Anxious Android in Speaking Simulator Today

BRISBANE, AUSTRALIA – 30 January, 2020 –Speaking Simulator, the hilarious game about an android struggling to infiltrate human society, dominates social situations with perfect pronunciation on Nintendo Switch and Steam today.

Create an android with the goal of living among and eventually subjugating the good people of Earth. Learn their mannerisms, their customs, their pastimes, and their way of speaking. Equipped with advanced speech emulation technology, it should be no problem at all. And yet…
Talking is not always easy for humans. This “human” tends towards awkward pauses, excessive eye contact, and inappropriate mouth noises. Wield tricky QWOP-style controls to manipulate the android’s lips and tongue to form accurate meat noises that hopefully sound something like words. Execute perfect gesticulation and the world will not stand a chance.

Scenarios start off as basic watercooler chat but quickly become more complicated. Challenges like shoveling peas into the android’s mouth mid-sentence make the inherent pain of human interaction even more apparent. The poor robot has an adverse reaction to people becoming suspicious of it: as it flubs more words, its face gradually starts to smoke and eventually explode. Emulating and infiltrating humanity with half a face might be…difficult.

The smoother the speech, the higher the score, allowing for more upgrades to ramp up the difficulty and the score threshold. Optimize Socio-Optic Dynamics to adjust eye contact with suspicious humans. Choose to install some new Expressive Facial Pistons to activate eyebrow wiggling to express intricate human face emotions. PC players can use their own faces to manipulate the android by enabling the webcam controller option in the control settings.

“01000100 01101111 00100000 01101110 01101111 01110100 00100000 01110001 01110101 01100101 01110011 01110100 01101001 01101111 01101110 00100000 01101111 01110101 01110010 00100000 01101000 01110101 01101101 01100001 01101110 01101001 01110100 01111001,” said Jed Dawson, co-founder at Affable Games. “Making words is hard, but making words in front of humans is harderer. That is why we made Speaking Simulator. So humans like us can speak to other humans.”

Speaking Simulator is available in English, French, Italian, German, Spanish, Russian, Korean and Traditional and Simplified Chinese today on PC/Mac via Steam. Korean, Russian and Simplified and Traditional Chinese will be available on Switch at a later date, with all other languages available at launch.

To learn more, please visit the game’s official site and Discord or follow the game on Twitter and Facebook.